![]() However, most fighting games run at a capped 60 frames per second, making a move like Leo Whitefang's Zweites Kalt Gestöber – an attack that requires the defending player to block in the opposite direction – especially vicious on console because those extra 4 frames take it from – as of the release version of the game – hard to react 16 frames at its closest activation to an impossible 12 frame move that you can only block on a guess. To people unfamiliar, this might not seem like a big deal.
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